Saturday Update 11.28.2020
This level is a breath of fresh air from the dark, mechanical themes of the last level I worked on.
An interesting thing that I've found out (on accident) is that working on levels in a non-linear fashion helps keep the levels consistent and creative.
For example, instead of my development track looking like this :
Level 1 > Level 2 > Level 3 > Level 4 > Level 5 > Level 6 > Level 7 > Level 8
I've been doing it like this :
Level 1 > Level 4 > Level 8 > Level 2 > Level 5 > Level 7 Level 3 > Level 6
Working like this helps me evenly and effectively spread my ideas throughout all of the levels. The massive jump between level types also helps keep me creatively stimulated by switching up the environments. Sometimes an idea from a later level helps me come up with something on an earlier level.
To conclude, this scattered workflow of working on levels helps me move along fairly efficiently. I have completed exactly two levels in the past two months so things are looking good :)
Peace and much love
~Dez
ENDO - Demo
An abstract adventure game focused on physical interaction
Status | In development |
Author | DezBoyle |
Genre | Adventure, Puzzle |
Tags | 3D, Abstract, Atmospheric, Exploration, FPS, nature, psychedelic, Singleplayer, Surreal |
Accessibility | Textless |
More posts
- STEAM DEMO RELEASE + MAC SUPPORTJan 03, 2021
- STEAM DEMO RELEASEDec 28, 2020
- New puzzles and bits, revamping previous levels | Preparing for Steam demo relea...Dec 19, 2020
- Saturday Update 12.12.2020 | New puzzlesDec 12, 2020
- Saturday Update 12.5.2020 | Non-linear level designDec 05, 2020
- Saturday Update 11.21.2020Nov 21, 2020
- ENDO Demo V1.3Nov 18, 2020
- Saturday Update 11.14.2020Nov 14, 2020
- ENDO Demo V1.2Nov 09, 2020
Leave a comment
Log in with itch.io to leave a comment.